The weekly meetups for the Web Development Academy was all chit chat and nothing informative came out of it. The mentor took even longer to get back to me and was always short with his answers. The short answer is NO! I even changed to a different course thinking things would be different and that the mentor might help more seeing that he was employed full time by Devslopes but this didn't help at all. I actually made the mistake by believing them and did I get more help or did anything change? If #2, I will have to disable your account. Let me know which option you want to pursue. You committed to this, now you need to finish it. We are here to train people to become successful.ĭropping out of a program before you finish it is everything we are against. I want you to know this is the EXACT same thing I tell every student who comes to me looking for a refund. Lose what you already paid, and don't take advantage of the Academy Continue the program and payments and we'll help you become a paid Android developerĢ. The only thing you can't do is get a refund.ġ. If you want more help we'll give you more help. We will help you all the way until the end. (These can up to 2 weeks to be reviewed). I've gone through all of your questions and communications. (Not once did they mention that there would be no refunds or else I wouldn't have signed up.) You spent days and even weeks trying to get into the program, now you are trying to get out. We don't offer refunds and we are very clear about that to all students who enroll. When I tried to quit within the first month I was refused a refund of $1250 and was told that if I quit they wouldn't give me back my refund but instead this is the reply I got from Mark: If they could just explain the concept that was asked then I think I would've learnt more instead of an overload of information. I often found that when asking a question the lecturer would go into explaining about how other things worked which ended up being more confusing. They have 1 weekly meetup which is on a Saturday which is where you get to ask your questions but bear in mind there are quite a few people that will be there to ask questions too. When you eventually do get help, the response is short and often you end up having to find the answer yourself. They have 1 mentor for each of the programs and you would be lucky if you got a response within 2 days. well that's the thing you won't learn anything.Īll the promises of offering mentorship is a bunch of bull. Armed with new data, we set out to rebuild our platform for better scalability, cross platform functionality, and flexibility for monetization and distribution.Because for $3000 you will learn how to. However, our main assumption on gamification proved false and our current systems were putting us into technical debt. ![]() We learned that on a fundamental level our students loved our content, teaching style, and the idea of our custom platform for content delivery. We also had difficulty using Firebase to deploy against custom marketing systems such as coupon codes and course redemptions, and were unfortunately at the mercy of Apple’s update process when we needed to ship critical updates. As our user base began to grow, Firebase also became restrictive as our learning paths became more complex. The majority of our users were indifferent on gamification, and some even found it a slight distraction to their content consumption. On average, our students became more focused on aggregating coins through whatever means necessary just to redeem resources - not necessarily to utilize them. We implemented Firebase for our backend and relied on Apple’s built in systems for monetization (In-App-Purchases), analytics, and distribution.ġ0 months after launching, we learned that gamification actually had the opposite effect on student learning. With a focus to create a gamified experience coupled with high quality learning content, we used out-of-the-box solutions when necessary. Coins could be earned through completing course content, and then used to redeem new courses and exclusive learning resources. We wanted to reach feature parody with widely known LMS systems as quickly as possible while validating our main assumption: Gamifying ed-tech would be the x-factor that boosts retention and student success. With the majority of our team having roots in iOS development, we started building our iOS and macOS app. As the milestones progressed, we committed to creating an Android, Windows and Linux version respectively. The first few milestones committed us to creating apps for the Apple ecosystem - specifically iOS, macOS, and tvOS. Our funding milestones were structured and tiered by platforms. In May of 2016, our small but close knit team of 6 had completed our funding goal on Kickstarter to create our learn to code platform, Devslopes.
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